#ifndef RESOURCEPATH_H
#define RESOURCEPATH_H

#pragma region MenuPath
#define PATH_MENU_BG ".//DataGame//Images//Menu//bg_menu.png"
#define PATH_MENU_BADGE ".//DataGame//Images//Menu//badge_menu.png"
#define PATH_MENU_ITEM1 ".//DataGame//Images//Menu//item1_menu.png"
#define PATH_MENU_ITEM2 ".//DataGame//Images//Menu//item2_menu.png"
#pragma endregion MenuPath

#pragma region LoadPath
#define PATH_LOAD_1P ".//DataGame//Images//Load//load_1p.png"
#define PATH_LOAD_REST ".//DataGame//Images//Load//load_reset.png"
#define PATH_LOAD_HI ".//DataGame//Images//Load//load_hi.png"
#define PATH_LOAD_STAGE ".//DataGame//Images//Load//load_stage.png"
#define PATH_LOAD_NAMESTAGE ".//DataGame//Images//Load//load_namestage.png"
#define PATH_LOAD_NUMBER ".//DataGame//Images//Load//load_number.png"
#pragma endregion LoadPath

#pragma region SoundPath
#pragma endregion SoundPath

#pragma region MusicPath
#define PATH_MUSIC_MENU_BG ".//DataGame//Sounds//menu_bg.wav"
#pragma endregion MusicPath

#pragma region BackgrounPath
#define PATH_MAP_BG1_PIC ".//DataGame//Images//Background//bg1.png"
#define PATH_MAP_BG1_TEXT ".//DataGame//Map//1_bg.txt"
#define PATH_MAP_BG2_PIC ".//DataGame//Images//Background//bg2.png"
#define PATH_MAP_BG2_TEXT ".//DataGame//Map//2_bg.txt"
#pragma endregion BackgrounPath

#pragma region HUDPath
#define PATH_HUD_BADGE ".//DataGame//Images//HUD//badge.png"
#pragma endregion HUDPath

#pragma region MapPath
#define PATH_OB_MAP1 ".//DataGame//Map//1_ob.txt"
#define PATH_QT_MAP1 ".//DataGame//Map//1_quadtree.txt"
#pragma endregion MapPath

#pragma region ObjectPath
#define PATH_OB_CHARACTER ".//DataGame//Images//Game//Object//Character.png"
#define PATH_OB_GROUND  ".//DataGame//Images//Game//Background//Ground.png"
#define PATH_OB_OBSTACLE ".//DataGame//Images//Game//Object//Obstacle.png"
#define PATH_OB_RUNMAN ".//DataGame//Images//Game//Object//RunMan.png"
#define PATH_OB_SNIPER ".//DataGame//Images//Game//Object//Sniper.png"
#define PATH_OB_BLOCKHOUSE ".//DataGame//Images//Game//Object//BlockHouse.png"
#define PATH_OB_BRAGDEAEGLE ".//DataGame//Images//Game//Object//BradgeEagle.png"
#define PATH_OB_ITEM ".//DataGame//Images//Game//Item//Item.png"
#pragma endregion ObjectPath

#pragma region xx

#pragma endregion xxx




#endif